But there's still nothing quite like Freelancer. With plenty of options for self-guided space exploration these days, from Elite: Dangerous to No Man's Sky, the genre is doing well. That's not quite as much as you might pay for your own planet in Star Citizen, but it is pretty steep for a 17-year-old game. And while development issues kept it from reaching its full potential, the space games that have come after (including creator Chris Roberts' current project Star Citizen) owe it a fair bit.Īs of the writing of this article, a physical copy of the disc is going to run you about $90 in box. It kind of felt like a Han Solo Simulator. You could visit hubs on planetary surfaces. You could fly around in your own spaceship in a fully 3D galaxy. When Freelancer came out in 2003, it felt like something truly special.
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